Company of Heroes, the World War 2 board wargame, is based on the video game from Relic/Sega. It closely captures the choices, tactics and mission strategies of the videogame. In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation.
The second edition of the Company of Heroes introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. It adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. It so further tweaked and balanced units, factions and commanders to a high polish. These changes were incorporated with an eye towards emphasizing faction identity and distinction.
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BRITISH: Look to make up your lack of firepower by taking full advantage of your durability. Focus on maintaining critical areas and slowly build up your forces to force your opponent into futile aggression. Carefully select your commander and your heavy tanks as they offer a different style to meet your needs to defeat anything your opponent may field.
The new Faction Player Sets now include all of the components to add an additional player, like command cubes, dice, infantry trays and more.
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OKW: Plan the best locations for your forward spawning buildings, weighing the risk versus reward. Your early infantry can deal with any situation even though you lack weapon teams. Your expensive tier 3 units all have a huge impact when they hit the board, so just adapt your unit and commander choices to apply early pressure to buy you time to make a big play to seal the victory.
The new Faction Player Sets now include all of the components to add an additional player, like command cubes, dice, infantry trays and more.
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SOVIET: Extremely mobile core infantry allows for immense early pressure and options for aggression. While your units are versatile, plan ahead with what commanders and units you want to transition to, with many of your options being the strongest in the game for their cost. While your commanders are flexible, look to combine your core unit choices with a surprising commander combination to throw your opponent off guard.
The new Faction Player Sets now include all of the components to add an additional player, like command cubes, dice, infantry trays and more.
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he most popular and essential Terrain Pack from First Edition; TP1 provides the most bang for your buck by transforming the map boards with beautiful and functional building models, satisfying control point capture flags, and constructible field defenses pre-stretched from the first campaign. If you were to choose one expansion for your Core Set we recommend Terrain Pack 1.










